@startuml
sprite $godot_wordmark [48x48/16] {
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00000000000000001DFFFA0000AFFFD10000000000000000
00000000000000001FFFFF4224FFFFF10000000000000000
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00000000006FFFFFDDFFFFFFFFFFFFDDFFFFF60000000000
00000000005FFFE3003EFFFFFFFFE3003EFFF50000000000
00000000005FFF51CF85FFFBBFFF58FC15FFF50000000000
00000000005FFF19FFF4FFF10FFF4FFF91FFF50000000000
00000000005FFF28FFF5FFF00FFF5FFF83FFF50000000000
00000000005FFFB1AC6BFFF00FFFB6CA1BFFF50000000000
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00000000005FFFFFFFFFFFFFFFFFFFFFFFFFF50000000000
000000000028ABDFFFFFFFFFFFFFFFFFFDBA820000000000
0000000000253200EFFFF777777FFFFE0023520000000000
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00000000004FFFF27BCD94FFFF49DCB72FFFF40000000000
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0000000000008FFFFFFFFFFFFFFFFFFFFFF8000000000000
00000000000004DFFFFFFFFFFFFFFFFFFD40000000000000
00000000000000039DFFFFFFFFFFFFD93000000000000000
000000000000000000146789987641000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000001000000000000000000001000000000000
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0AFFFFFF302EFFFFFF402FFFFFFE1009FFFFFFB09FFFFFFE
4FFFFDFD00BFFFEFFFE02FFFFFFF904FFFFFFFF65BDFFEB9
AFFD101101FFF604FFF32FFC09FFE09FFD10CFFB005FFB00
DFF6000004FFF000CFF62FFC03FFF0CFF6005FFE005FFB00
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CFF80BFF73FFF000DFF62FFC05FFF0CFF7006FFD005FFB00
9FFF51EF70FFF927FFF32FFC1CFFC08FFE33DFFA005FFB00
3FFFFFFF70AFFFFFFFD02FFFFFFF502FFFFFFFF4005FFB00
07FFFFFF701DFFFFFE202FFFFFFA0006FFFFFF90005FFB00
004ADDC920007CDC81000ABBB94000003ADDB400002AB600
}


!define DEV2_GODOT_WORDMARK(_alias) ENTITY(rectangle,black,godot_wordmark,_alias,DEV2 GODOT_WORDMARK)
!define DEV2_GODOT_WORDMARK(_alias, _label) ENTITY(rectangle,black,godot_wordmark,_label, _alias,DEV2 GODOT_WORDMARK)
!define DEV2_GODOT_WORDMARK(_alias, _label, _shape) ENTITY(_shape,black,godot_wordmark,_label, _alias,DEV2 GODOT_WORDMARK)
!define DEV2_GODOT_WORDMARK(_alias, _label, _shape, _color) ENTITY(_shape,_color,godot_wordmark,_label, _alias,DEV2 GODOT_WORDMARK)
skinparam folderBackgroundColor<<DEV2 GODOT_WORDMARK>> White
@enduml